/** * vBulletin 3.8.7 CSS * Style: 'Guild Wars Guru V3B'; Style ID: 13 */ body { background: #AB9C7F; color: #000000; font: 10pt verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; margin: 0px; padding: 0px; } a:link, body_alink { color: #750000; } a:visited, body_avisited { color: #750000; } a:hover, a:active, body_ahover { color: #BD6F01; } .page { color: #000000; } td, th, p, li { font: 10pt verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; } .tborder { background: #9E8C70; color: #000000; border: 1px solid #000000; } .tcat { background: #AC9D86 url(../Img/forumT2_catbg.gif) repeat-x top left; color: #3C3326; font: bold 10pt verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; } .tcat a:link, .tcat_alink { color: #3C3326; text-decoration: none; } .tcat a:visited, .tcat_avisited { color: #3C3326; text-decoration: none; } .tcat a:hover, .tcat a:active, .tcat_ahover { color: #000000; text-decoration: underline; } .thead { background: #423A2F url(../Img/forumT2_headbg.gif) repeat-x top left; 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white-space: nowrap; cursor: pointer; } .vbmenu_option a:link, .vbmenu_option_alink { color: 3B3323; text-decoration: none; } .vbmenu_option a:visited, .vbmenu_option_avisited { color: 3B3323; text-decoration: none; } .vbmenu_option a:hover, .vbmenu_option a:active, .vbmenu_option_ahover { color: #000000; text-decoration: none; } .vbmenu_hilite { background: #BCA786; color: #3B3323; font: 11px verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; white-space: nowrap; cursor: pointer; } .vbmenu_hilite a:link, .vbmenu_hilite_alink { color: #3B3323; text-decoration: none; } .vbmenu_hilite a:visited, .vbmenu_hilite_avisited { color: #3B3323; text-decoration: none; } .vbmenu_hilite a:hover, .vbmenu_hilite a:active, .vbmenu_hilite_ahover { color: #3B3323; text-decoration: none; } /* ***** styling for 'big' usernames on postbit etc. ***** */ .bigusername { font-size: 14pt; } /* ***** small padding on 'thead' elements ***** */ td.thead, th.thead, div.thead { padding: 4px; } /* ***** basic styles for multi-page nav elements */ .pagenav a { text-decoration: none; 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} .t-footer .t-footer-curseInfo .t-footer-socialLinks li a { display:block; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i { display:block; margin:0 auto; background:url(../Img/icon-social-links.png) no-repeat 0 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-youtube { width:64px; height:26px; background-position:0 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-youtube:hover { background-position:0 -28px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-twitter { width:37px; height:27px; background-position:-66px 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-twitter:hover { background-position:0 -56px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-facebook { width:16px; height:32px; background-position:-105px 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-facebook:hover { background-position:-105px -34px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-rss { width:27px; height:27px; background-position:-39px -56px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-rss:hover { background-position:-68px -56px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li:first-child { margin-left:0; } .t-footer .t-footer-curseNetwork { float:left; width:65%; margin-left:2.05%; border-top:1px solid #333; } .ie7 .t-footer .t-footer-curseNetwork { width:64.98333%; } .t-footer .t-footer-curseNetwork header>h4 { position:relative; top:-9px; background:#151515; padding:0 10px 0 0; display:inline-block; font-size:14px; font-weight:bold; } .t-footer .t-footer-curseNetwork .t-footer-jumpLink { float:right; position:relative; top:-9px; padding:0 10px; font-size:10px; height:16px; line-height:16px; text-transform:uppercase; font-weight:bold; background:#383838; -webkit-border-radius:6px; -moz-border-radius:6px; -ms-border-radius:6px; -o-border-radius:6px; border-radius:6px; } .t-footer .t-footer-curseNetwork .t-footer-jumpLink:hover { background:#ff5f14; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured { border-bottom:1px solid #333; overflow:hidden; padding-bottom:1.5em; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float:left; width:23.4625%; margin-left:2.05%; } .ie7 .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { width:22.4625%; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem:first-child { margin-left:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { text-indent:-9999px; display:block; width:146px; height:102px; background-repeat:no-repeat; background-position:0 0; margin:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2g h4 { background-image:url(../Img/featured-gw2g.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-lolpro h4 { background-image:url(../Img/featured-lolpro.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-mmoc h4 { background-image:url(../Img/featured-mmoc.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2db h4 { background-image:url(../Img/featured-gw2db.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a { display:block; cursor:pointer; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a:hover h4 { background-position:0 -102px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { margin:0; background:#262626; -webkit-border-bottom-right-radius:8px; -moz-border-bottom-right-radius:8px; -ms-border-bottom-right-radius:8px; -o-border-bottom-right-radius:8px; border-bottom-right-radius:8px; -webkit-border-bottom-left-radius:8px; -moz-border-bottom-left-radius:8px; -ms-border-bottom-left-radius:8px; -o-border-bottom-left-radius:8px; border-bottom-left-radius:8px; width:126px; padding:5px 10px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dt { font-weight:bold; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dd { margin:0; font-size:11px; white-space:normal; line-height:13px; color:#ddd; } .t-footer .t-footer-curseNetwork .t-footer-browse { position:relative; padding-left:170px; } .t-footer .t-footer-curseNetwork .t-footer-browse:before,.t-footer .t-footer-curseNetwork .t-footer-browse:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a { position:absolute; left:0; width:150px; font-weight:bold; color:#4b4b4b; text-shadow:0 1px 0 #000; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a.j-selected,.t-footer .t-footer-curseNetwork .t-footer-browse>li>a:hover { background:#2c2c2c; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-coreLinks>a { top:0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-communityLinks>a { top:20px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-databaseLinks>a { top:40px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } Skill Info Bar for everybody, not only for heroes - Guild Wars Forums - GW Guru
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Old Jul 29, 2007, 01:13 PM // 13:13   #1
Desert Nomad
 
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Default Skill Info Bar for everybody, not only for heroes

i would find it awesome, when everybody in a party would receive at the health bars such a grey info button, that shows the skill bar of the character.

I think this is important for skill coordinating together with others, for example when u want exactly ever cast ur spell, when an other casts a spell.
Problem is, in troublesome battles, u dont see ever direct, when someone of party members (henchs especially) use a certain skill, so skill comboing together with others gets relativly hard.

atm only heroes have such a info button, where u can see, when ur heroes use which skill, but henchs have this not and other players have it not too.
for the whole gameplay it would be better when u can see in battles the skill bars of everyone, so as u can look at them when u click this button at ur heroes, only with the different, that u can order only to ur heroes which skill they should use.
on other players, u can only see, which skills they r activating in the moment.
This way is a lot easier, as if u have ever to click a character, to see which skills they activate. With the way it is done like on heroes, u see then too, hwich skills of ur party members r atm in recharge, or which players have used their signets of ressurection/sunspear signet, which can be important, when much players were killed, in the decision, which one u survive.

when for example 2 players were killed, one has used his ressurection signet, and one not, but u self can ressurect only with a signet, then its easier when i can quick look for myself, which one is better to ressurect, then as when i have to ask first, which of the 2 has not used his signet yet, because its silly to ressurect players, with used signets, which cant ressurect then another dead one, when there r dead players around with unused signets
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Old Jul 29, 2007, 04:22 PM // 16:22   #2
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Unnecessary. You can call your skills usage and skill bars already, and I personally would find it invasive to have it possible for someone to see exactly how I play...
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Old Jul 29, 2007, 08:54 PM // 20:54   #3
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embarrassed? idk about skill bar clicking same as heros (obviously no one will be able to use a skill on your behalf) but who knows. Some people want to see others' energy bars like HP... I couldn't care less what they did, though its still been fine as it is now.
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Old Jul 29, 2007, 09:16 PM // 21:16   #4
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WTF I don't want someone else to click my bar for me when I play :O

Good for henchmen I suppose, but retarded for other players.
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Old Jul 29, 2007, 09:36 PM // 21:36   #5
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Good teams won't need this. Good teams communicate.
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Old Jul 29, 2007, 09:46 PM // 21:46   #6
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Yay for 99% possibility of ragequitters in RA instead of 98%!
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Old Jul 30, 2007, 01:15 AM // 01:15   #7
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/not signed

I'm not a very skilled player, and I don't need some overbearing jackass nitpicking my accidentally mistimed interrupt, thanks. You can already see/call out what people are using at any given time; isn't that enough?
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Old Jul 30, 2007, 01:53 AM // 01:53   #8
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Adding skill bars for the henchmen sounds like an excellent idea. However, you shouldn't be able to control them the way you do heroes, manually use their skills, set their behavior etc.
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Old Jul 30, 2007, 03:38 AM // 03:38   #9
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Quote:
Originally Posted by floppinghog
embarrassed? idk about skill bar clicking same as heros (obviously no one will be able to use a skill on your behalf) but who knows. Some people want to see others' energy bars like HP... I couldn't care less what they did, though its still been fine as it is now.
No, not embarassed. I just know there are so many jackasses that play this game who have their own play style and start the whole "you shouldn't have done it that way, you should do it this way..." thing, even though your way worked perfectly fine.

Just not an invasion I need, thank you very much.
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Old Jul 30, 2007, 01:36 PM // 13:36   #10
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Quote:
Originally Posted by Darkobra
Good teams won't need this. Good teams communicate.
not everybody has TS !! and not everybody who has it maybe, plays with it too because some may find it more annoying, than typing normally in the chat.
But for communication ,chat is very often simple to slow for coordinating actions or planning combos and asking, when someone uses skill X.
There it is much easier, when the player, which want to combo on a skill of someone other, can look in the skill bar of the other player to see for hisself, when to use the combo skill and the other player has not to call the skill then, what spams only unneccessary the chat.

Thats what i wanted for henchmen, simple look into their skill bar, but dont control them like heroes and use the skills for themself, in an other way they would be then direct heroes and no henchmen, when playres should give them orders then too. giving them the skill info button too enables the player only better cooperating with henchs, because a hench will never call its skills, it uses, OR CRY IN THE TS "I USE NOW MY UBER SKILL X, combo NOW !! u Noob Player"

Dunno, why u guy n' girls have such problems with it, when other players can see, what skills u have with u in a moment in PvE and how and when u use which of them oO do u fear, that people with copy builds oO lol ...
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Old Jul 30, 2007, 10:20 PM // 22:20   #11
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Quote:
Originally Posted by Phoenix Tears
*whine about TS*
Your right... because its physically impossible to call your skill bar, or tell people what build your running, or ask if people can run certain skills, or draw helpful directions on the compass... without Teamspeak.
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Old Jul 30, 2007, 10:44 PM // 22:44   #12
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/not signed

Your suggestion about being able to know what people are casting is called TS/Vent or Ctrl+click,for the type of thing you are using as example , being able to combo a skill with someone, thats exactly why people use vent/TS.

I read the post but i didn't see anywhere where you said that you should be able to use skills on my skillbar but other people have posted about it so maybe i just couldn't understand your post in that part,but let me reply to that part.

ARE YOU CRAZY?
There is absolutely no reason someone else should be allowed to play my character,they might as well sit next to me playing GW and play both on his and mine pc, theres no use for me to even do anything :|
This isn't even mentioning the idiots that would make me use healing signet while i am in frenzy just to annoy and kill me.
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Old Jul 31, 2007, 10:09 AM // 10:09   #13
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/bad idea

it sounds like a complete breach of the privacy of a players build. i know personaly i don't even call my skills when i'm running my own builds (if i'm running somthing of wiki though i usualy do, of course)

people don't like others to see exactly how they play either
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Old Jul 31, 2007, 11:28 AM // 11:28   #14
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Ive mentioned with no single stupid word, that i want, that other people should be able to control other players like hero bots and use for them the skills by clicking them in their skill bars ...
Other players should be ONLY able, to LOOK at the skill bar of other players, so that u can see ever, when someone activates a certain skill and is not calling it (what would spam the chat, when everyone would do this) and u have then not the need, to click first ever on a character, so see, which skills the chara uses at which moment (but u don't see then, which skils of that one r recharging or if that Chara is still able to ressurect someone else per signet - u see ever only the actual skill the chara uses in the moment and thats dumb)

Same goes for henchmen ... but when there would be a Info of the Skill bar, like u can get for ur heroes, that would make much things easier, with the DIFFERENCE, that u as player can only control over this bar UR HEROES, but NO OTHER PLAYER OR HENCHMEN, when u look at those Skill Bars, u can then only LOOK, more not.

Hope, now was it more understandable XD
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Old Jul 31, 2007, 11:33 AM // 11:33   #15
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Ok, so i didn't miss the part where you suggested that you should be able to click other players skill, cause there was no such suggestion.

Now i know your really trying to help with this suggestion, but there are just too many bad sides to it then good, you know there will always be that one asshole that thinks he is God of GW and will be telling everyone in the party how they should be playing their build, sure you can just quit and go back to town and form a new party, but you would just get another asshole in the group again.
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Old Jul 31, 2007, 11:42 AM // 11:42   #16
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I would agree for henchmen, but for players, builds are decided before entering the battlefield, and each player has to use it by himself. If you want to see whci skills some people activate, you just select them and see that.
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Old Jul 31, 2007, 04:10 PM // 16:10   #17
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Quote:
Originally Posted by Xenex Xclame
Ok, so i didn't miss the part where you suggested that you should be able to click other players skill, cause there was no such suggestion.

Now i know your really trying to help with this suggestion, but there are just too many bad sides to it then good, you know there will always be that one asshole that thinks he is God of GW and will be telling everyone in the party how they should be playing their build, sure you can just quit and go back to town and form a new party, but you would just get another asshole in the group again.
That's exactly my thinking.

In a perfect world this would be an alright idea, but unfortunately it isn't.
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